![]() It is important to note that the licenses are not to pay per VM, but in the Concurrent Use Model, per user who works with the vGPUs VM. These restrictions are removed when importing a license. For vGPUs that support CUDA, CUDA is disabled. ![]() The allocation of GPU resources is limited, so some applications can not run properly.The frame rate is limited to 3 frames per second.The performance of an unlicensed vGPU is limited as follows: When booting with a supported GPU, a vGPU with reduced capacity will be executed until a license is purchased. For example, a Tesla P4 can board on its physical GPU up to 4 P4-2Q vGPUs, but only 2 P4-4Q vGPU profiles. For example, a P4-8Q vGPU on a Tesla P4 board is assigned 8192 MB of Frame Buffer.īecause of the different resource requirements of each vGPU profile, the maximum number of vGPUs that can be created simultaneously on a single physical GPU varies. The number after the card type (P4 for Pascal Microarchitecture) in the name of the vGPU profile indicates the size of the frame buffer. The A-Series is designed for Users of virtual applications.The B-Series is designed for Power Users.The Q-Series is designed for Designers and Power Users.Each series is identified by the last letter of the vGPU profile name. They are divided into different series, each corresponding to different load classes. Each vGPU profile has fixed hardware key data, such as the frame buffer size, number of supported displays (Virtual Display Heads) and the maximum resolution (per display head). vGPU ProfilesĮach physical GPU can support several different types of vGPU Profiles (Virtual GPU Type) simultaneously. The vGPU frame buffer is allocated from the physical frame buffer of the physical GPU at the time of creation, and this vGPU retains exclusive access to this frame buffer part until it is destroyed.Īll vGPUs residing on a physical GPU can share access to the GPU engines, including graphics (3D), video decoding, and video encoding modules. Each NVIDIA vGPU is analogous to a conventional GPU, equipped with a fixed amount of GPU frame buffer and one or more virtual display outputs or “heads”.
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